Note: Question No 1 is compulsory. Attempt three more
questions from questions numbered as 2 to 6.
1.
(a) Enumerate six applications of Operations Research
(OR) – 3 marks
(b) Discuss three major limitations of OR. – 3
marks
(c) Product Mix Problem: Give the Linear Programming
formulation of the following program: The Product A,
B and C are produced in three machine centers X, Y and
Z. Each product involves operation of each of the machine
centers. The time required for each operation for unit
amount of each product is given below. Time available
at machine centers X, Y and Z are 100, 77 and 80 hours
respectively. The profit per unit of A, B and C is Rs.
12, Rs. 3 and Rs. 1 respectively.
| Products |
Machine Centers
X – Y – Z
|
Profit Per Unit |
| A |
10 – 7 – 2 |
12 |
| B |
2 – 3 – 4 |
3 |
| C |
1 – 2 – 1 |
1 |
(d) Explain the following concepts in context of Linear
Programming / OR: - 3 marks (i) Objective Function (ii)
Convex Polygon (iii) Redundant Constraint
(e) Explain the following in context of Transportation
Problem (not exceeding three sentences each) –
3 marks (i) Stepping Stone Method (ii) Degenerated Transportation
Problem (iii) the Modified Distribution Method
(f) Explain the following in context of Assignment
Problem (not exceeding three sentences for each): -
3 marks (i) Balanced Assignment Problem (ii) Hungarian
Method (iii) An Infeasible Assignment
(g) Company XYZ produces two products. The Maximum
sales potential for Product 1 and Product 2 are 30 units
and 40 units respectively. Write the goal constraints
for achieving the sales goal by incorporating the deviational
variables. – 3 marks
(h) Explain the following concepts in context of Dynamic
Programming (not exceeding three sentences for each)
– 3 marks (i) Principle of Optimality (ii) State
(iii) Stage
(j) Explain the following in context of Inventory Control
– 3 marks (i) Decoupling (ii) VED Classification
(iii) Delivery Lag (k) Explain the Minimax Criterion
of Optimality in context of Game Theory – 3 marks
2. Solve the Product Mix Problem given above as Q.
No. 1 (c), using either Graphical Method or Simplex
Method of Linear Programming. – 15 marks 3. Using
Stepping Stone Method, solve the following transportation
problem for minimum cost of transportation – 15
marks
| Factory |
Distributor
1 – 2 – 3 |
Inventory |
| 1 |
|
2 – 1 – 5 |
| 2 |
7 – 3 – 4 |
20 |
| 3 |
6 – 5 – 3 |
25 |
| Order |
15 – 22 – 18 |
55 |
4. (a) Explain the various steps in developing a Goal
Programming Model of an optimization problem. - 5 marks
(b) Consider the problem of assigning three jobs to
three men. Each man is capable of doing all the jobs,
however, the time taken by the different men on each
job is different and can be assumed to be known. The
assignment has to be done so that each job is assigned
only once, each man gets only one job and the total
time taken by all jobs is minimized.
Formulate the above problem as an Integer Programming
(IP) with the decision variables defined as: - 10 marks
Xij = 1 if the ith man is assigned to job Xij = 0 otherwise
5. (a) An item is produced at the rate of 50 units
per day and is consumed at the rate of 25 units per
day. If the set up cost is Rs. 100 per production run
and holding cost in stock is Rs. 365 per unit per year,
find - 7 marks (i) economic lot size per run (ii) number
of runs per year (iii) total related cost
(B) At a certain petrol pump, customers arrive according
to a Poisson Process with an average time of 5 minutes
between arrivals. The service time is exponentially
distributed with mean time = 2 minutes. On the basis
of this information, find out - 8 marks (i) What would
be the average queue length? (ii) What would be the
average number of customers in the queuing system?
6.
(a) Determine the solution of the game whose pay-off
matrix is given by - 7 marks
| |
I |
II |
III |
| I |
-4 |
-6 |
3 |
| II |
-3 |
-3 |
6 |
| III |
2 |
-3 |
4 |
b) Determine which course of action Player B will not
use in the following game. Obtain the best strategy
for each of the two players and value of the game. -
8 marks
| |
I |
II |
III |
| I |
-3 |
-1 |
7 |
| II |
4 |
1 |
-2 |
|